A community effort to rewrite Valve's Steam Audio into a Rust library. Note: Steam Audio is massive and the benefits of rewriting it in Rust are going to be sparse at best. Therefore, this is more of ...
Audio buffers provided by this crate have zero or more channels that can be iterated over. A channel is simply a sequence of samples. The samples within each channel at one moment in time are a frame.
[Michael] volunteers with emergency services, and sometimes has to monitor radio traffic. Sometimes there’s a lot to review, and to make it easier he wrote a noise gate — think of it as a squelch — to ...
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