At Indiana University, faculty input is a key part of the classroom design process. Here's how a recent symposium fostered cross-campus collaboration and future-thinking conversation about new ...
Eli is Associate Editor for EdTech Magazine Higher Education. When not in the office, Eli is busy scanning the web for the latest podcasts or stepping into the boxing ring for a few rounds.
Your child's classroom design is vital in improving their learning experience. It not only affects their drive and engagement, but also their performance. Reports from eSchool News show that 92% of ...
When educators first consider redesigning learning spaces, they might immediately conjure up mental images of free-flowing Starbucks lounges or something out of the Cult of Pedagogy blog’s Classroom ...
The views expressed by guest bloggers and contributors are those of the authors and do not necessarily represent the views of, and should not be attributed to, Campus Safety magazine. Have you ever ...
In college classroom design, flexibility has become a top priority. In fact, “classrooms” might be too limited a term to describe what have become learning spaces of all shapes and sizes (including ...
As districts across the country search for ways to support early childhood learning, designers, architects and planners can play an important role in creating developmentally-appropriate facilities ...
It’s the last day of summer break. You walk the halls, ducking your head into classrooms as you go. Each room looks ready for the year: inspiring quotes on walls, names on desks, chairs perfectly ...
As pedagogy evolves and classrooms move further and further away from the sage on the stage model of knowledge delivery, how can districts make sure their classrooms are supporting innovative new ...
This story about classroom design was produced by The Hechinger Report, a nonprofit, independent news organization focused on inequality and innovation in education. Sign up for the Hechinger ...
Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while. In fact, games that don’t ...
At Indiana University, faculty input is a key part of the classroom design process. Here's how a recent symposium fostered cross-campus collaboration and future-thinking conversation about new ...
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