Not all of the functionality has been implemented yet, and the existing code is not fully covered by the testsuite. If you encounter any mistakes or omissions please let me know by posting an issue, ...
但是在实际的计算中,为了防止长度为0零,矢量无法进行归一化为单位向量,因此会加上超小数字(1e-8)防止分母为0 $$ \vec{v ...
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...