The majority of games are meant to be challenges, something to be overcome or figured out. The word “game” implies win and loss conditions, after all, or else it’s less of a “game” and more of an ...
The Elder Scrolls Skyrim's co-lead designer says Starfield's main problem is that it never fully cohered as a game: 'It was a releasable game, but it wasn't the best' RPG A Baldur's Gate 3-style early ...
The video game industry is famous for innovation—but also for spectacular failures. For every Nintendo or PlayStation, there have been consoles that promised to revolutionize gaming but quickly ...