(TNS) — Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products ...
The US Department of Education has recently approved a significant $4 million funding allocation to promote digital literacy among middle school students—in a way utilizing a popular sandbox game.
Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products hook ...
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