A SSBO is a buffer object that is used to store and retrieve data within OpenGL, providing a universal mechanism for both input and output to and from shaders. Another storage option is ACBs, OpenGL ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCLâ„¢ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...