In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
Heavily based on UnityLabs implementation. Their original readme is included below the line break. I just updated it to work in the latest Unity version, and added ShaderGraph nodes for easier ...
Mesh generation code is from Sebastian Lague (https://www.youtube.com/user/Cercopithecan), noise code from libnoise.net. All the rest is from me. The project has ...