Hi, on GoGo Loco 1.8.6 it looks like the various rotation constraints are still using Unity constraints, so they do not work on Quest. It should be pretty trivial for this to be fixed within the GoGo ...
Weight attribute on aim constraint does nothing, it is always locked at 1.0. To test this, I placed an aim constraint on a bone with a weight of 0.5. Its rest pose is horizontal, and it's directly ...