As the Virtual Worlds conference kicked off in Silicon Valley yesterday, IBM announced a partnership with Linden Lab, makers of Second Life, to create portable avatars that you can bring with you to ...
For more on Second Life and what vendors are doing, read "Making The Second Life Connection." I tried to join the hip crowd last week for an IBM experiment: a storage product launch it chose to hold ...
is playing on the large-screen television, and boxes of video games that link to Circuit City's main Web site are neatly stacked on shelves, but no one is around to watch or buy. "What the useful ...
The other night, I had an odd conversation with ChatGPT, made somewhat stranger because the AI’s answers came out of a humanoid rabbit idly sucking on a juice box. He was standing alone in a virtual ...
More than 70 percent of active residents of the virtual world Second Life are 25 or older. But two new Facebook applications could tilt the demographics to favor a younger audience. The applications ...
What’s the deal with Second Life? More than 1.3 million people have joined the virtual world, which allows users to interact and experiment in a real-time 3D universe. A virtual economy has sprung up, ...
Savvy Gamer on MSN
The psychology behind the popularity of Second Life
Second Life, the online virtual world developed by Linden Labs, has been a gaming staple for decades. Unlike traditional video games that revolve around matches or quests, this one is an open-world ...
Last year, "Second Life" was rocked by a scandal over users who had modified their avatars to look like children and simulated pedophilia. Last month, Linden Lab shut down gambling in "Second Life" ...
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