LONDON (Reuters) - Virtual reality world Second Life was born in the United States, but 61 percent of its active residents are Europeans, a study by research firm comScore said on Friday. The number ...
Business Week reported a few days ago that big companies like News Corp. and Sony Corp. are taking a close look at virtual worlds -- primarily those catering to young kids and tweens, like Club ...
This story is from The Pulse, a weekly health and science podcast. Find it on Apple Podcasts, Spotify, or wherever you get your podcasts. Tor Karsvalt is an unusual head of state for several reasons.
The 3-D virtual online community of Second Life is teaming up with the real-world open-source software development community. In an announcement today, San Francisco-based Linden Lab, the creator of ...
Linden Lab’s plans for Second Life are as visionary as ever — “to enhance and improve the human condition.” But the company is working to marry those dreams to more practical goals for the immediate ...
For more on Second Life and what vendors are doing, read "Making The Second Life Connection." I tried to join the hip crowd last week for an IBM experiment: a storage product launch it chose to hold ...
LONDON (Reuters) - Users of online worlds such as Second Life and World of Warcraft transact millions of dollars worth of virtual goods and services every day, and these virtual economies are ...
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