Steve Hannley is a Publisher from the USA and has been around the industry for over two decades and has been involved with Hardcore Gamer for more than fifteen years. In that time, he’s worked with ...
Steve Hannley is a Publisher from the USA and has been around the industry for over two decades and has been involved with Hardcore Gamer for more than fifteen years. In that time, he’s worked with ...
The latest update to SimCity BuildIt features some international flavor (or flavour) in the form of 25 new structures from London Town. There have been a lot of SimCity games, but SimCity BuildIt has ...
While Canada is the brunt of countless jokes, it seems like our friendly neighbors to the north have the last laugh this time. At least when it comes to playing SimCity on the go, that is. The folks ...
There have been a lot of SimCity games, but SimCity BuildIt has become the most-played game out of the entire series. SimCity BuildIt launched back in December 2014, and after six months of being ...
SimCity is building its empire on mobile. EA Mobile’s SimCity BuildIt launched about six months ago on Dec. 16. Almost 40 million people worldwide have played it since then, EA Mobile vice president ...
Welcome, Mayor! Be the hero of your very own city as you design and create a beautiful, bustling metropolis. Every decision is yours as your city gets larger and more intricate. Make smart choices to ...
FARGO-Most mobile games are fun for a day or two before they become repetitive, difficult or just plain boring. I very much expected "SimCity BuildIt" to suffer from this same problem - most "free to ...
A mobile SimCity titled BuildIt is in development for mobile devices, publisher EA has announced. EA says that BuildIt will retain the same building mechanics of the rest of the series, but will also ...
Forbes contributors publish independent expert analyses and insights. Andy Robertson reports on technology & digital play. EA is planning to release a new SimCity game for mobile devices. SimCity ...
It's often said in the world of free-to-play development that launching a game is the beginning, not the end. These aren't boxed products released onto shop shelves, never to be worked on again. These ...