Physics simulations using classical mechanics is something that’s fairly easily done on regular consumer hardware, with ...
Scientists from Tokyo Metropolitan University have re-engineered the popular Lattice-Boltzmann Method (LBM) for simulating ...
The simulation marks a significant leap in both astrophysics and computational science. Traditionally, simulating galaxies at such a detailed level has been nearly impossible due to the vast amount of ...
Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from an ...