make the testrunner to coredump. The problem is in src/unity_internals.h the UNITY_TEST_ASSERT_XXXX_XX64 sets of macros use UNITY_INTcast in place of UNITY_INT64. In attach the patch file to fix the ...
Please log a bug at https://unity3d.com/unity/qa/bug-reporting and post the case number here. App crashes on an Android Pixel 3 after loading a scene that uses the ...
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