After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one ...
TheGamer on MSN
Fallout 3 nearly didn't have VATS
A problem in making Fallout an FPS is that players could aim for the head themselves, rendering VATS moot. Bethesda had to ...
Game Rant on MSN
"Is Anyone Going to Use This?" Fallout's Most Iconic Gameplay Mechanic Almost Didn't Make It
A Bethesda dev reveals that one of the biggest changes Fallout 3 brought to the franchise almost didn't make it into the final build of the game.
Matthew is a news and features editor at DualShockers, as well as a video producer and trainer for all incoming News and Features writers. He holds a Bachelor's in journalism from Kent State ...
LB Beistad is a writer and musician based in Nashville, TN. Her love of gaming began with her cousin introducing her to Banjo Kazooie and Jak and Daxter. It was love at first play. Since then, she has ...
While it'd be hard to think of a Fallout game without VATS underlying it, linking gunplay to the classic RPG elements of its ...
Bethesda hadn't dealt with guns in a long time when it came time to develop Fallout 3; thankfully, VATS helped close the distance. Aside from some Terminator games in the 1990s, Bethesda's bread and ...
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