How to make a shader in Shader Graph that can be used with DrawMeshInstancedIndirect. Should be possible to do it in the same fashion in earlier versions of Unity as well.
An equation of the form \(y = mx + c\) where \(m\) and \(c\) are numbers, gives a straight line when values of \(x\) and corresponding values of \(y\) are plotted on a grid. A straight line is a ...
The shader has options for transparency alpha clipping, vertex snapping, affine texture mapping, and fog using fixed-point math. Note: This is a work in progress so updates will be frequent, but every ...
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