Assassin’s Creed” publisher Ubisoft is trying to emerge from a rocky few years. CEO Yves Guillemot breaks down the new ...
It has already been a depressingly busy year for layoffs at Ubisoft, and the French publisher’s Toronto studio is the latest workforce to be hit. Around 40 jobs have been cut at the studio, which is ...
That’s what Johnny Galvatron, the creative director of Beethoven & Dinosaur’s Mixtape, said when I told him I had been listening to his old band’s music. Before making video games, Galvatron was the ...
Midsummer Studios is closing its doors, and I'm surprised to learn its 'Sims meets a sitcom' life game was leaning heavily on ...
Celesial Return rules, and so does this interview with Kerem Akman, Creative Director of the upcoming sci-fi CRPG.
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Interview: Aphelion's Dimitri Weideli and Florent Guillaume talk gameplay, inspiration, and emotion
An interview with Aphelion's Dimitri Weideli, Executive Producer, and Florent Guillaume, Creative Director of DON'T NOD ...
We interview the developers of Aphelion and talk about the game's design philosophies and how that shaped the two-person ...
As Pokémon Go announces a seismic shakeup of its Mega Pokémon, IGN has chatted with the smash hit smartphone game's developer ...
We sat down with Production Director Yang for an exclusive PUBG: Blindspot interview to discuss its development and bold design ...
PlayStation is considered the lead platform for High on Life games despite the original's initial Xbox console exclusivity.
Galactic Racer developer Fuse Games has said its racing adventure will feature a "good mix" of new faces and classic characters from a galaxy far, far away, following the reveal of Phantom Menace ...
If you've followed Edmund McMillen at all in the past, oh, decade, then you've probably heard of Mewgenics at least in passing. Both he and co-developer Tyler Glaiel have made several games since ...
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