The devil's in the details with different bundles being offered by different retailers, which makes it confusing. This one offered by Amazon, for example, is a Gorilla Tag bundle, which is currently ...
Listen up, dicknozzles: I’m going to keep this thing as quick as a Quibi. See, I’ve been tasked with reviewing Marvel’s Deadpool VR, and unless Zuckerberg forces this into your mee-maw’s Facebook ...
Valve made a triumphant return to the hardware market with the Steam Deck and its OLED-toting counterpart, and now it’s having another crack at virtual reality with the Steam Frame. The Steam Frame is ...
Six years ago, Valve made its second big virtual reality push, launching the Valve Index headset alongside VR blockbuster Half-Life Alyx. Since then, the company seems to have lost interest in virtual ...
GM's new virtual reality assembly center has already identified and fixed 494 issues without first touching a vehicle. GM has 'virtually' hosted six major build events this year with manufacturing ...
Virtual reality was supposed to transform entertainment. At least, that was the expectation roughly a decade ago with the arrival of the Oculus Rift, the first virtual reality (VR) headset that many ...
The first time I used virtual reality (VR), I was struck by how completely it cut my senses off from my surroundings. By the time I took the headset off, I had lost track of where I was standing in ...
The VR experience is too unwieldy to become a daily habit; we need a big virtual screen, or several. With an Xbox-branded headset, Meta leans into what can get more people to use its tech regularly. I ...
Microsoft and Meta have collaborated on a special edition VR headset, the Meta Quest 3S Xbox Edition. The limited edition bundle, which includes a black and green headset alongside matching ...
I’ve always loved the idea of VR gaming. It’s a fascinating technology, and there are some experiences that just can’t be had without a VR headset. But VR gaming as an industry is struggling in 2025.
Innovative organizations are finding ways to make augmented and virtual reality a more efficient, and even more practical, way to interact with technologies and tools, including letting people learn ...